Majot mass overhaul coming soon.


No pictures, but got the category system replaced by a per object mass system. Got a formula controlling the rewards from the object. Required mass was set by hand for each object type, going in a range between the old category requirements from before. Need to do some more tweaking until it's ready for release, but it's coming soon. Also fixed the outline shader having a render queue higher than the terrain, which made i not appear unless something blocked between the object and the terrain. Might get another map into the update since I've been feeling smothered with my other projects. Also, I hit over 500 downloads, and want to thank anyone who downloaded or downloads my games.

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Sorry for not being up to date with this game. Had another project I wanted to try out with what I've learned about Unity. Went from a try, to another full game.